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July 2010

Inception review

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The worlds of writer/director Christopher Nolan and science-fiction author Phillip K. Dick blend seamlessly in "Inception," a cerebral summer entertainment that will almost assuredly require multiple viewings to pick up on all its careful details and clever asides. (The film's not actually based on a Dick novel, but the author's influence bursts through every confused, layered, mind-bending sequence.) The story of a brilliant but troubled thief who invades the minds of his marks via a process called "group dreaming," "Inception" combines pretty much every film genre into one tangled, complex, provocative 160-minute experience. It's a well-executed caper, an over-the-top action film, a trippy science-fiction fantasy, a brooding romance, a psychological thriller and even, at times, a far-out comedy. All Nolan really needed was a cowboy and a hockey game and he'd have every category of American filmmaking represented.

If all that sounds like a recipe for an overcrowded film, well...it is. And part of me thinks that this is actually a far better screenplay than it is a film. But at the same time, the intensity of the viewing experience, the excitement of seeing so many brilliant ideas brought together and the polish that Nolan and his more-than-capable crew (particularly cinematographer Wally Pfister, composer Hans Zimmer and editor Lee Smith) bring to the material completely won me over. This is destined to be the most ingenious, and quite possibly the most entertaining, film of summer 2010. (Which is really saying something, as "Toy Story 3" was significantly ingenious and entertaining.)

The aforementioned thief is Cobb (Leonardo DiCaprio), the world's foremost expert on group dreaming who has been using his skills at invading people's dreams to steal corporate secrets for profit, a process known as Extraction. That is, when he's not being haunted by visions of his mysteriously absent wife (Marion Cotillard) and the children he left behind in America. Cobb is then approached by a Japanese energy tycoon, Saito (Ken Watanabe), who asks him to use his team and abilities for a far more complex task than Extraction. Saito needs his main corporate rival, Robert Fischer (Cillian Murphy), to make a business decision running contrary to his own financial interest, and wants Cobb to "plant" this idea in Fischer's head. This is known as Inception (hey, that's the title!), and most in the field of group dreaming (a surprisingly large field, now that I think of it) consider it to be impossible.

This sets the stage for the 'heist' storyline I alluded to earlier. Cobb must assemble a team to design and execute a layered dream for Fischer that will lead to the executive changing his mind about the direction of his company. Then, in the film's extended conclusion, we follow as the inception is actually carried out.

This is a complicated idea, and Nolan somehow manages to continually make it more complex and demanding, while keeping everything fairly brisk and relatively easy to follow. I wasn't 100% certain I always knew exactly what was going on in every moment of the film, but I rarely found myself having to go back and "get my bearings." The dream Cobb and his crew design for Fischer involves 3 different "levels" - an initial stage in a rainy city, a deeper dream set in a large hotel, and a final sequence set in a snow-capped mountain fortress - and Nolan cleverly allows the sets and costumes to visually cue us to which portion of the dream we're currently viewing. The layered dream conceit also allows for the film's best action sequences, in which the physics of one dream level (a van in which the characters are sleeping plummetting off of a bridge) impacts the physics of the next dream level (people running down a hotel hallway suddenly fly up into the air).

To avoid spoilers, I can't fully articulate the inventiveness of Nolan's screenplay, one of the most intricate pieces of writing I've seen brought to the big screen in years. (Nolan surely only got the budget to make this movie because he is Nolan.) There's a lot of talking and exposition in the movie, which I know has turned off some reviewers, but the ideas here are so fascinating and so well-established and considered, it really didn't bother me.

Take a sequence in which Cobb and his new "dream architect," Ariadne (Ellen Page), discuss the nature of the tactile world of dreams while sitting at an outdoor cafe. It takes a bit of chatter just to explain all the concepts that Nolan needs to get across in this scene - what it means to "create" the world of a dream, who these people are that are populating the dream world, what happens when someone is injured or dies in a dream, and so forth - but the dialogue itself is advancing our understanding of things we've already seen, and it all builds to a visually dazzling sequence in which the dream world itself begins to collapse. (This is a recurring motif in the movie - dreams crumbling and imploding on themselves - that's in some ways reminiscent of Alex Proyas' similarly-brilliant "Dark City" from 1998). It's heady and takes a while to get everything across, but it's nonetheless compelling, and there is a certain amount of brevity and efficiency in the explanations. Nolan doesn't take the time to tell us about anything he doesn't bring back later in the film for dramatic effect.

And even when the film is just two characters talking, there's a lot to love about "Inception." Hans Zimmer's score, for starters, is completely captivating, exquisitely framing both the unthinkable scale and the underlying sadness of Cobb's day-to-day life. It's his best work in years. The cinematography by Wally Pfister (Nolan's collaborator on the similarly beautiful "Prestige" and the Batman movies) is simultaneously elaborate and stark. The "dream worlds" are each given their own personalities, but there's also a gray, claustrophobic urbanity that runs through the entire film, as if Cobb is stuck in an endless, inescapable city, with unknowable secrets hiding behind every door. The effects work is also tremendous, and surprisingly subtle, considering this is a movie in which city streets fold in on themselves and skyscrapers crumbling in the background become an expected, almost quotidian, sight. The sound design also warrants mention. Part of the conceit behind entering and exiting dream states in the film has to do with repetition. Hearing dialogue and sound from reality will often jar people out of dreams, and small noises like the breaking of a wine glass or the spinning of a top take on great significance within the movie. All of this is handled delicately and with an attention to small observations that's unexpected from a big summer entertainment of this size.

Having said all of that...the final "inception" scenes tended to feel a bit long-winded, particularly in terms of the action. Putting together an effective action sequence has always been Nolan's Achilles Heel. (My one fault with his two "Batman" films is that the action never quite lives up to the visual flair of the movies around them.) He fares better here, and at least 2 of the action scenes here - a foot chase through the streets of Mombasa and the fistfight down the zero-gravity hotel hallways I mentioned before - are among the movie's highlights. But there's an awful lot of random punching and gunplay as the inception wears on (largely used to break up scenes of expository dialogue down the stretch), and it feels a bit unnecessary. The movie starts to drag a bit just as it should be picking up steam. Though we're always clear, as viewers, on which level of the dream we are seeing at any time, we're jumping between dreams so frequently that it tends to kill the tension of the shootouts or car chases. (How can you stay involved with a car chase if you're only seeing 2 out of every 10 minutes of that chase? That's one kind of action set piece you can't really "pick up" in the middle.)

There's so much that's great about "Inception," I feel like this is something of a minor quibble. Still, it's a 160 minute movie that probably would have been tighter as a 140 minute movie. And delightful as Tom Hardy is as Cobb's "forger" (and the film's comic relief), I don't really need to see him take out 30 dream soldiers when 10 would have done just as well.

"Inception" feels both like a natural extension of the major themes that have dominated Nolan's films up until this point - particularly in how it explores the subjective, even fraudulent, nature of what we perceive as "reality" - and a major step forward for him in terms of scope. If he wasn't already on the list, it ranks him among the most significant, interesting Hollywood directors of the moment. And though it's only July, I predict this will EASILY be the best, most imaginative screenplay we'll see brought to the cinemas this year, if not necessarily the best overall movie.

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"Predators" review

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The original 1987 action/science-fiction film "Predator" doesn't really lend itself to sequels. There's no specific REASON you couldn't make more good stories about military-trained humans being hunted in a jungle environment, per se, but unlike a lot of other films about clever, technologically-sophisticated aliens, the Predators don't really have much of an inner life or much backstory to explore. That's the whole point...they kick major human ass because they have the element of surprise on their side. If their human prey ever began to really understand them - who they are, where they come from, what makes them tick, how their peculiar body suits work - it would just make them easier to kill, and thus less compelling adversaries.

"Predators" - the new edition in the series produced by Robert Rodriguez and directed by Nimrod Antal - gets around this by basically just redoing the first film with two new twists. Rather than pitting a group of commandos against a Predator in a Guatemalan jungle, the film pits a group of commandos against 3 Predators on a distant alien world that just happens to look exactly like a Guatemalan jungle. Boom. Done. It's largely unadventurous, and comes to resemble the original film quite a bit, but as a reboot with updated special effects and some younger actors, it's certainly serviceable. "Predators" certainly fares better than the ridiculously terrible "Predator 2," which for some reason decided the best setting in which to place the Predator was a dystopian Los Angeles policed by Danny Glover, and it's also a significant improvement on the stupid "Alien vs. Predator" movies, which manage to suck all the fun out of not 1 but 2 fantastic science-fiction franchises at once!

But being better than "Predator 2" is hardly aiming high, and I can't help but wish that "Predators" was a bit bigger, bolder, more energetic and more exciting. Often, it has a feeling of going through the motions. The original movie and many of the other classic action films of the 1980s had a real sense of FUN to them. Sure, many of them, "Predator" included, play today as camp. (Carl Weathers and Arnold Schwarzenegger's manly forearm clench in the opening moments and Jesse Ventura's scenery-chewing performance - which gave rise to his lifelong catchphrase, "I ain't got time to bleed" - are often cited among the most nostalgic, memorably goofball moments from mainstream '80s cinema.)

But director John McTiernan and screenwriters John and Jim Thomas were holding nothing back. There was some emphasis on making their lead characters seem cool and badass, but above all, the movie was about packing in the most amount of entertainment value per minute of screen time as possible. Antal doesn't bring this new film the same "go for broke" sensibility (surprising when you consider the involvement of Robert Rodriguez, who tends to bring boundless enthusiasm - if little else - to his action films). To give just one example, his action hero has a big, iconic moment after besting a particularly ferocious enemy, and we get a shot that PERFECTLY lends itself to a little '80s-style action movie quip. A modern version of Arnold's classic "Stick around!" from the first film.

Instead, the hero just sort of shrugs and limps off screen, exhausted. Now, I get that a funny little one-liner might have taken the viewer out of the moment a bit, and wouldn't seem 'realistic' or work to make the character 'cooler.' But it would have been fun, and probably would have elicited cheers and been a real crowd-pleasing moment from the film. I'm not sure if the writers just couldn't think of anything good there, or if they were overly concerned with making the hero appropriately stoic and steely and cool (in the contemporary "Matrix"-inspired sense of the word)...but it was just a mistake. This is a movie about aliens in crazy suits who kidnap humans and then chase them around the jungle shooting bursts of electricity at them. Let us have a silly good time with it, would you please?

The story:

A bunch of nameless soldiers (played by Adrian Brody, Alice Braga, Danny Trejo and others) - and one nerdy doctor (played by TV's Topher Grace) - find themselves mysteriously transplanted to a jungle and have no idea how they got there. At first, they fight among themselves until it becomes obvious that they are, in fact, on an alien planet that functions as a sort of "game preserve," and they are being hunted by a trio of bloodthirsty Predators.

The action then proceeds much as it does in the first movie. One by one, their ranks are picked off by the Predators, and the survivors slowly get smarter about how the Predators hunt and what can be done to evade/kill them. Laurence Fishburne also shows up in a small role as a soldier who has figured out a way to avoid detection by Predators and stay alive on the planet for a good long while.

Screenwriters Alex Litvak and Michael Finch certainly came up with a clever way to reinvent the series without really changing much of what makes "Predator" Predator, and I really admire how the movie just sort of opens and jumps right into the main action without a lot of dilly-dallying or unnecessary exposition. However, there's still a lot of room for improvement here. I feel like one or two more drafts could have tightened up some elements of the story that just don't make much sense, and could have come up with some better pay-offs.

For example, early on it becomes apparent that, though the hunted humans share a military background, they all hail from different parts of the globe and exist on different sides of the law. There's a Mexican drug cartel enforcer, an American mercenary, a member of an African death squad, a member of the Yakuza, a convicted murderer who was awaiting execution on Death Row, etc. And yet, with the exception of the Yakuza guy who stars in the film's most fun, compelling and interesting sequence, NONE of these people are seen using their unique experience to their advantage. They all just behave like soldiers, operating under the same training and possessing largely the same skills. Why even bother to establish where they come from if you're not going to USE this information in any way? As well, the Topher Grace character - the only castaway without military experience, and a guy who seems oddly out of place for the entire movie - doesn't hold together at all. It's partially because Grace is actually a pretty terrible actor, but the character's also just a victim of bad writing. You don't believe for a second that he'd make the choices he's making, and even though he's given an extended sequence in which to basically deliver a monologue explaining himself, his behavior still doesn't actually make any sense. This whole portion of the Third Act needed a SERIOUS rewrite.

So, yeah, it's a mixed bag. Huge "Predator" fans or people enthusiastic enough about '80s-style R-rated action films to overlook some rough patches will probably enjoy the hell of this. But I feel like the bulk of the American filmgoing public would probably be better served by waiting for the DVD/Blu-Ray release. It's definitely the best film about Predators since the original 1987 "Predator," but that's not actually saying much...

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Rejected @Smosh Blog Post Submissions

Recently, I became aware of an available position to blog for the official site of the YouTube sketch comedy duo, Smosh. Here's a sample of their work:

Though I have a regular job - as the Creative Director of the ThisWeekIn web television network, and the host and creator of This Week in YouTube - such a position seemed simply too golden to pass up. Regrettably, and for reasons beyond my grasp, my submissions were rejected. I really felt that I had captured the "Smosh Voice" in the below posts. I have posted them here to allow the public to decide on my qualifications themselves...]


Submission #1: Duuuuuuhhhhhhh Duuuuurrrrrr Duuuuuuuhhhhhhh

Duh. Duh duh der der duh duh dur. Duuuuuuuuuurrrrrrrrrr!

Der de doobly doobly dur dee dur dur duh. Duuuuuuuuuurrrrrrrrrr!

Duuuuurrrrrrrrrrrrr!


Submission #2: You Have a Hat on Your Butt, Butt-Hat-Face-Butt!

Hey, look, it's a hat.

[Puts hat on his butt]

Wooooo! I have a hat on my butt!

And my butt looks like my face!

I have a hat on my butt-face-butt!

[Fart noise]

Duuuuurrrrrrrrrrrrr!


Submission #3: Attack of the Twilight Bieber Pokemon Ke$ha iPad Miley Cyrus Monster

You guys, look out! Behind you! It's a collection of up-to-the-minute pop culture references that would likely appeal to our target demographic of 11-year-old girls exploring their first awkward stirrings of adolescent sexuality! It's coming right for us!

AND IT HAS A HAT ON ITS BUTT-FACE-BUTT!

[Loud clanging]

Duuuuurrrrrrrrrrrrr!


[Seriously, come on, you guys...This stuff is pure gold...]

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"Today, we celebrate our Independence...That's it, just Independence..."

Bill Pullman's big, iconic line from the movie "Independence Day," has always bugged me. And today seems like the perfect day to talk about it.

The line is:

"Today...we celebrate...our Independence Day!"

Pullman says it as the President to rally the troops. Then everyone cheers and goes up in fighter plans to speciously kill supposedly technologically-superior alien beings who, for some reason, have never heard of Norton Utilities.

But the line is FUNDAMENTALLY FLAWED. Because we don't celebrate our Independence DAY on July 4th. We celebrate our Independence. Period. As in, becoming independent from England.

To celebrate our Independence DAY implies there was a single day in which we became an independent nation, and each year, we go back and commemorate that one day in which we became independent.

That's a really fucking stupid way to approach the holiday. The amazing thing isn't that we declared independence. Anyone can declare that they are independent. It's that we actually won a fucking war to make ourselves independent. And that's, of course, what we're celebrating. The founding of our nation, not the signing of a piece of paper.

Come on...anyone with even a rudimentary knowledge of American and European history knows that independence didn't happen in a single day. We declared independence from Britain on July 4, 1776, but it wasn't like independence was immediately conferred on the Colonies with the signing of that document.

The line even sounds better if you drop that word.

"Today...we celebrate...OUR INDEPENDENCE!"

Now that's rousing. The only reason to throw the word "day" in there is so you have one of those cheesy lines you can put in a trailer where a character actually says the name of the movie in the movie. And no one really likes that, ever. The only movie I can think of where that moment works is "Back to the Future," when Doc Brown says "Marty, we're sending you BACK TO THE FUTURE," and even then, it only works because (1) Christopher Lloyd sells it and (2) the line, out of context, seems like it doesn't make any sense, but then you hear it in context and it does.

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